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What format for game audio? about cavern HOT 5 CLOSED

Sawtaytoes avatar Sawtaytoes commented on July 28, 2024
What format for game audio?

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Comments (5)

VoidXH avatar VoidXH commented on July 28, 2024 1

ISF is intermediate spatial format, made as a space saver for specific pre-rendered, thus technically channel-based content. The channels in ISF formats are undocumented. Trinnov displays them, but their order will still be undocumented.

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VoidXH avatar VoidXH commented on July 28, 2024 1

Some DeckLink cards have HDMI inputs, however, no HDCP. Their API is completely open, you can make an audio separator script without actually owning a card.

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VoidXH avatar VoidXH commented on July 28, 2024

There is no recording endpoint (neither too many others) in the Spatial Audio API. You could rip it from the HDMI bitstream with a Blackmagicdesign card, but then you'd be at the same position as #166. Games don't use objects anyway, there's a thing called ISF for it. Objects are pre-rendered, and the output is strictly 7.1.5 (yes, 5). The only way to confirm this is currently through the Trinnov visualizer.

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Sawtaytoes avatar Sawtaytoes commented on July 28, 2024

What's ISF?

Also, if objects are pre-rendered, that explains why they don't show up in the Trinnov Visualizer. Someone on AVS forums had posted about that.

I'm curious about 7.1.5. What's the 5th height speaker supposed to be? Is it supposed to have audio come out from your AVR?

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Sawtaytoes avatar Sawtaytoes commented on July 28, 2024

You could rip it from the HDMI bitstream with a Blackmagicdesign card

Which card in particular? You mean a PCIe one? Is there a USB device I could use to record the HDMI bitstream? Or is this something where I have to send the audio to a separate HDMI device (fake monitor) rather than sending it to my AVR?

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