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Why no Dolby TrueHD? about cavern HOT 3 CLOSED

Sawtaytoes avatar Sawtaytoes commented on July 28, 2024
Why no Dolby TrueHD?

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Comments (3)

VoidXH avatar VoidXH commented on July 28, 2024 1

There is an explanation next to the Cavernize download. In short, it would require a complete low-level documentation, not just the header documentation what is available now.

There is a way to losslessly create 9.1.6 exports faster than real-time, but it costs $400 for the Dolby Reference Player.

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VoidXH avatar VoidXH commented on July 28, 2024 1

Are you saying Dolby Reference Player can take a TrueHD Atmos track and also export a 16-channel WAVE file rendered for a given speaker configuration like 7.1.6?

Not for a given configuration, its 7.1.6 is fixed, but you can use Cavernize to reorder or rerender it. They improved this process since, look at the comments and the Quadraphonic Quad forum.

It looks like Cavernize is similar to Dolby Reference Player and Cavern Driver is like the Dolby Atmos Renderer. Is that correct?

Both are based on the renderer, the Driver is like an AVR, and Cavernize is like DRP, it exports to files, so a media player with extra steps.

Also, is this different from the Dolby Atmos Renderer? Or are you supposed to use both in tandem?

DRP is one implementation of an Atmos Renderer.

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Sawtaytoes avatar Sawtaytoes commented on July 28, 2024

There is a way to losslessly create 9.1.6 exports faster than real-time, but it costs $400 for the Dolby Reference Player.

What's this mean? I can buy this software if it helps me. Are you saying Dolby Reference Player can take a TrueHD Atmos track and also export a 16-channel WAVE file rendered for a given speaker configuration like 7.1.6?

Also, is this different from the Dolby Atmos Renderer? Or are you supposed to use both in tandem?

It looks like Cavernize is similar to Dolby Reference Player and Cavern Driver is like the Dolby Atmos Renderer. Is that correct?

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