Comments (7)
Hi, how can I accept a message from unity?
Hi, have you read threads #26 and #7?
from vue-unity-webgl.
I get a function without arguments
created() {
window.gameFinished = function (args) {
console.info('window.gameFinished', args);
}
}
In console:
gameFinished undefined
from vue-unity-webgl.
Have you looked at the documentation at Unity?
https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html
from vue-unity-webgl.
Yes I looked )
I did it this way and all worked:
ConfiguratorEvent.js
class ConfiguratorEvent {
constructor () {
this.callbacks = []
}
call (arg) {
for (let i = 0; i < this.callbacks.length; i++) {
this.callbacks[i](arg)
}
}
addListener (callback) {
this.callbacks.push(callback)
}
}
export default ConfiguratorEvent
file.vue
import ConfiguratorEvent from '@/assets/ConfiguratorEvent.js'
created () {
if (process.client) {
window.gameFinished = new ConfiguratorEvent()
window.gameFinished.addListener(arg => console.log('gameFinished:', arg))
}
},
process.client - because I use .nuxt
from vue-unity-webgl.
Are you sure the Unity function calls window.gameFinished with arguments?
from vue-unity-webgl.
I do not know C# / unity, my side is only js. And yes now I get the argument.
from vue-unity-webgl.
Has the problem been resolved?
from vue-unity-webgl.
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