Comments (5)
Collisions in Unity: https://docs.unity3d.com/Manual/PartSysCollisionModule.html
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Probably the way to go is to use Unity or Unreal physics engines.
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Blender has its own physics engine also: https://docs.blender.org/manual/en/2.79/game_engine/physics/introduction.html
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https://godotengine.org/article/godot-30-switches-bullet-3-physics
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https://en.wikipedia.org/wiki/PhysX
This is the one used in Unity and Unreal, and it is evaluation in Godot (which uses now bullet3) also.
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Related Issues (20)
- Learn Vulcan API HOT 3
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