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h-ikeda avatar h-ikeda commented on June 16, 2024

I didn't know such way to use custom textures.

One way to achieve this may be overriding VglTexture's computed property on a new component like below.

const VglCanvasTexture = {
  mixins: [VglTexture],
  computed: {
    inst() {
      return new CanvasTexture(yourCanvasElement);
    },
  },
};

The canvas to become a custom texture have to be created and rendered manually, I guess.

But I haven't test this code. Just an idea.

from vue-gl.

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