Comments (1)
You can always attach that plane (you chould probably do better with sprites) to the camera but I'm not sure your approach is right. Here's a nice solution for UI in BJs: https://github.com/Temechon/bGUI
It would be easy to port it to Haxe and make it work with BHx. The only problem is here is text. It is pretty hard to make cross framework (lime, nme, snow) solution for text. Bitmap font is probably the best solution
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Related Issues (20)
- Decals.hx HOT 4
- Picking with instances HOT 1
- SpriteManager update HOT 3
- Stop crazy "func" from "void" if i select scene than they are using avoid.
- jiglib dependency HOT 3
- Issue with openfl samples HOT 8
- Warning : maybe loop in static generation of com.babylonhx.math.Vector3 HOT 5
- Rotation in Space.WORLD completely buggy HOT 7
- Change gravity based on accelerometer values (on mobile) HOT 5
- Texture and Light issue HOT 9
- Default setup and test has failed in first time HOT 2
- Device Orientation Camera (mobile target) HOT 4
- Errors with Haxe 3.4.0-rc.2, Lime 3.5.2, hxcpp 3.4.2 HOT 4
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- Type not found : PerlinNoise HOT 2
- Type not found: lime.Assets HOT 2
- Dead? HOT 1
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