This code is the implementation deriving from those papers:
[VALE-04a] Valette S., Prost R., "Wavelet Based Multiresolution Analysis of Irregular Surface Meshes", IEEE Trans Visu Comp Grap, vol. 10, no. 2, pp. 113-122, 2004 .
[VALE-99a] Valette S., Kim Y S., Jung H Y., Magnin I E., Prost R., "A multiresolution wavelet scheme for irregularly subdivided 3D triangular mesh", IEEE International Conference on Image Processing ICIP'99, vol. 1, Kobe, Japan, pp. 171-174, 1999.
[VALE-04d] Valette S., Prost R., "A Wavelet-Based Progressive Compression Scheme For Triangle Meshes : Wavemesh", IEEE Trans Visu Comp Grap, vol. 10, no. 2, pp. 123-129, 2004 .
[VALE-04b] Valette S., Gouaillard A., Prost R., "Compression of 3D Triangular Meshes with Progressive Precision", Computers and Graphics, vol. 28, no. 1, pp. 35-42, 2004 .
This code is cross-platform and should compile under Linux and Window$ OS.
This code is distributed under the GPL License
(copyright CNRS, INSA-Lyon, UCBL, INSERM.)
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Dependencies:
VTK (version >5) www.vtk.org
CMAKE www.cmake.org
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Simple compilation HowTo under Linux:
- extract the archive and launch a terminal under the extracted directory
- type "cmake . -DCMAKE_BUILD_TYPE=Release"
- then "make"
the executables (wavemesh and others should be found under the "bin" subdirectory)
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execute wavemesh without arguments to see the available options.
comments, suggestions : [email protected]