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nschimme avatar nschimme commented on September 26, 2024

I have some serious doubts if we want to follow MMapper's strategy here. Wouldn't it be better to instead use a server side approach and have an official MUME map that we host and stream as needed rather than having each client need to download and then hash to identify the positioning of themselves?

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waba4mume avatar waba4mume commented on September 26, 2024

The current approach has two huge advantages IMHO: it can be done by anyone at any time. Do note that there is only a single, official map, for now clients will not customize it by exploring.

What did you have in mind, though?

  1. Who figures out the current location and how? Is it a roomid sent by the server, a webserver-side proxy that does the room matching, does the MUME server send a map portion with a you-are-here flag?
  2. How does the webclient get the map data? Is it split in areas and HTTP-downloaded as needed, sent by the MUME server as a Telnet extension?

-Waba.

-------- Original Message --------
From: Nils Schimmelmann [email protected]
Sent: February 3, 2015 8:00:00 AM GMT+01:00
To: waba4mume/play-mume [email protected]
Cc: waba4mume [email protected]
Subject: Re: [play-mume] Provide a MM2 basemap in JSON format for performance testing (#3)

I have some serious doubts if we want to follow MMapper's strategy here. Wouldn't it be better to instead use a server side approach and have an official MUME map that we host and stream as needed rather than having each client need to download and then hash to identify the positioning of themselves?


Reply to this email directly or view it on GitHub:
#3 (comment)

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waba4mume avatar waba4mume commented on September 26, 2024

I took care of this in my wip-json2 MMapper branch.

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