Comments (3)
Creeper explosions, for example, have a small chance to drop broken blocks. We should probably also add a chance to drop broken blocks.
Explosion:
Block_Damage:
Break_Blocks: true
Drop_Broken_Block_Chance: <percentage>
from mechanicsmain.
Yeah a chance makes more sense.
from mechanicsmain.
https://github.com/WeaponMechanics/MechanicsMain/wiki/Explosion#block_damage
Will be released in next update.
from mechanicsmain.
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from mechanicsmain.