Comments (2)
Do you mean like Unload_Ammo_On_Reload?
Fillable magazines was a plan at some point but were dropped out. I assume you meant this with giving back "empty magazines"
from mechanicsmain.
Merged with #41
from mechanicsmain.
Related Issues (20)
- Faster Configuration HOT 1
- Better Recoil HOT 1
- I Found That setCancelled Cannot Be Used When Calling the WeaponEquipEvent Event Through the API HOT 1
- Improve the Projectile_Item_Or_Block message
- Remove recipe from ak_47 by default
- Add shield blocking by default in damage modifiers
- Explosion Regeneration HOT 2
- The plugin changes the model data of the item held when our inventory is full and a weapon must come there when closing inventory HOT 2
- "?OffHand{}" conditions in Mechanics
- Reload gun by command or API
- rpg backblast HOT 1
- Damage mythicmob mechanic is not working when holding a weapon mechanics weapon. HOT 1
- NPE when an explosive detonates HOT 1
- Mechanics for specific deny shoot reasons
- Per weapon get permission HOT 1
- Weapon hits do not seem to trigger PlayerItemDamageEvent
- Left-handed bullet origin points. HOT 1
- When shooting a mob, <target_name> is returning the username of the player that is firing the weapon.
- server crash report probably chunk issue
- Regarding damage cause support in the latest version of Weapon Mechanic
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