Comments (1)
Originally this was coded something like that but was discarded after that. You can now only use magazines and ammo item at same time to kinda achieve that.
from mechanicsmain.
Related Issues (20)
- Weapon_Converter_Check Custom_Model_Data compare not work and report error log
- Delay before shot is fired after pulling trigger HOT 1
- FakeEntityData class
- WeaponData class for common data
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- Shielding parameter in the Damage_Modifiers section not work HOT 2
- Problem with configuration HOT 1
- Faster Configuration HOT 1
- Better Recoil HOT 1
- I Found That setCancelled Cannot Be Used When Calling the WeaponEquipEvent Event Through the API HOT 1
- Improve the Projectile_Item_Or_Block message
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from mechanicsmain.