Comments (5)
var imageData = $("#wPaint3").wPaint("image");
$("#canvasImage").attr("src", imageData);
or just send the data to your server and save it as a png.
Rob
On Fri, Aug 3, 2012 at 3:42 PM, FernandoI7 <
[email protected]
wrote:
How can I save the drawing in binary format to put it in the database?
Reply to this email directly or view it on GitHub:
#2
from wpaint.
This is my situation:
I have three fields to record the image in the database. One is the image that is in the form bytea. The second is the name of the file to be saved. And the third is the extension. But this code:
var imageData = $ ("# wPaint3"). wPaint ("image");
$ ("# canvasImage.") attr ("src", imageData);
Just save the image in base64 format. I need the value that is in the input tag is the same as if I had attached the image of my computer, so I can store it in the field bytea.
from wpaint.
Right, so send the base64 data to your server and convert it to whatever
you like and save it. ;)
Rob
On Mon, Aug 6, 2012 at 2:38 PM, FernandoI7 <
[email protected]
wrote:
This is my situation:
I have three fields to record the image in the database. One is the image
that is in the form bytea. The second is the name of the file to be saved.
And the third is the extension. But this code:var imageData = $ ("# wPaint3"). wPaint ("image");
$ ("# canvasImage.") attr ("src", imageData);Just save the image in base64 format. I need the value that is in the
input tag is the same as if I had attached the image of my computer, so I
can store it in the field bytea.
Reply to this email directly or view it on GitHub:
#2 (comment)
from wpaint.
I managed to save bytea format image but the image is only retrieved if it is shaped base 64 otherwise unable to retrieve the bytea and display the image.
from wpaint.
Finally got everything I needed, but I had to work with the image always in base64 format and saves it as bytea. It worked and that's what matters! Thanks for the help.
from wpaint.
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