Comments (5)
var imageData = $("#wPaint").wPaint("image");
will give you a base64 encoded string.
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if I get the draw data string like "data:image/png;base64,......."
how can I load this data?
var imgData = "data:image/png;base64,......"
$("#wPaint").wPaint("image", imgData);
ike this?
I try this but doesn't work.
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sorry,it doesn't work maybe I set background,
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Hmm, well have you tried other images, other png strings, maybe the one
from the demo?
On Tue, Apr 9, 2013 at 1:51 AM, ch60234 [email protected] wrote:
sorry,it doesn't work maybe I set background,
it work,when I set background = ''.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/26#issuecomment-16095457
.
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I just upgraded to wPaint 2.0, see if the issue still persists there, otherwise I want to close out all outstanding tickets.
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