Comments (2)
That pressing 'd' on a unit, or 'ctrl+t' on a hidden terrain, shows the help is by design - as the player can currently see it on screen, they know about it. Seems like a bug in the link-creation in the sidebar.
from wesnoth.
That is a good point. At some point I did think it odd that I could click on one of my units and not know about it. In this case, I should have said that the expected behaviour would be visible in both, or more generally just that they should be consistent.
from wesnoth.
Related Issues (20)
- editor: Save into addon when saving a scenario HOT 6
- editor: Pick proper dir and filename in Save Map/Scenario As dialog HOT 10
- EI: Baneblade Item's Weapon Has a Hidden "Always Use On Defence" Effect That Should be Included in its Description HOT 2
- URL hitboxes on centered text are left-aligned HOT 1
- WFL referencing unit variables strange number manipulation HOT 3
- Make elevation terrain invisible on the minimap
- Images placed with `[item]` remain on the map when resetting a replay HOT 2
- Exception caught too late when opening a help page with invalid utf8 HOT 1
- Campaignd should tell UMC authors to rename MyAwesomeAddon HOT 4
- [object] can carry garbage data to next scenario HOT 6
- Deprecate [filter_weapon] in weapon special unit filters HOT 8
- Weapon special filters can be affected by the weapon special leading to infinite recursion HOT 4
- Disscussion on Title Screen Background ideas HOT 6
- In MP games with Plan Mod enabled Undo doesn't work for the first action of a turn even if no fog/shroud update
- Class invariants of attack_type and attack_type::specials_context_t HOT 3
- wesnoth.sync.evaluate_single HOT 5
- Improve wesnoth.interface.select_unit()
- API missing from emmylua HOT 1
- Single-unit attribute to prevent dismissing from recall list
- Ability to override victory/defeat message
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from wesnoth.