Comments (2)
This is a great idea once the engine is more completed. The open-source graphics made by Clint Bellanger seem to me to be quite appropriate for the task. Here are some examples:
http://opengameart.org/content/skeleton-warrior-0
http://opengameart.org/content/isometric-hero-and-heroine
http://opengameart.org/content/dungeon-stairs
http://opengameart.org/content/armor-icons-by-equipment-slot
from freeablo.
Ah cool, didn't know about opengameart. I'm sure this will be useful
On Sat, Apr 26, 2014 at 6:46 PM, Andrettin [email protected] wrote:
This is a great idea once the engine is more completed. The open-source
graphics made by Clint Bellanger seem to me to be quite appropriate for the
task. Here are some examples:http://opengameart.org/content/skeleton-warrior-0
http://opengameart.org/content/isometric-hero-and-heroine
http://opengameart.org/content/dungeon-stairs
http://opengameart.org/content/armor-icons-by-equipment-slotReply to this email directly or view it on GitHubhttps://github.com//issues/51#issuecomment-41475418
.
from freeablo.
Related Issues (20)
- Make sure the game renders properly on hidpi screens on osx, linux and windows HOT 1
- Fix pathfinder HOT 1
- Window opens but it displays no content HOT 2
- Cursor is too dark
- Display gold amount in character menu
- Clipping issues HOT 2
- macOS Metal port HOT 4
- Compilation issue (audio/audio.h)
- Crash when clicking on item in inventory HOT 1
- Base class for all game objects HOT 1
- Sample data for combat tests HOT 13
- Heal at pepin HOT 1
- Use potions HOT 7
- Player footstep sounds
- no audio device HOT 2
- can't enter dungeon HOT 1
- can't buy from adria HOT 1
- Auto detect diablo installation from GOG HOT 1
- Multiple definition HOT 3
- Archiving project HOT 4
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from freeablo.