Giter Site home page Giter Site logo

Comments (3)

Pehrsons avatar Pehrsons commented on July 28, 2024

There are already several means of getting from audio files and buffers to audio MediaStreamTracks. Most of your example use cases are solvable by #66 and #69.

The only thing this proposal would solve compared to those proposals is that it could process audio faster than real-time, i.e., faster than it'd take to play them out.

Personally I think that particular problem is better solved by integrating with something like WebCodecs if/when it becomes mature and available.

from speech-api.

guest271314 avatar guest271314 commented on July 28, 2024

@Pehrsons How exactly would WebCodecs solve the problem of processing audio (or video) faster than "real-time" from a static file? WebCodecs appears to be based more on bring-your-own-codec than an all-encompossing API intent on being an adapter for all possible audio and video use cases.

Internally the STT engine, unless specifically designed for MediaStreamTrack input, would need to convert the audio stream to one of the representations of the file listed at this issue, in general, a WAV file.

It is not clear how either #66 or #69 solve the use cases in this issue without converting a file or buffer to MediaStreamTrack instead of simply using the file or buffer as input?

from speech-api.

Pehrsons avatar Pehrsons commented on July 28, 2024

@Pehrsons How exactly would WebCodecs solve the problem of processing audio (or video) faster than "real-time" from a static file? WebCodecs appears to be based more on bring-your-own-codec than an all-encompossing API intent on being an adapter for all possible audio and video use cases.

WebCodecs has not settled yet so I cannot say, but it's the only ongoing effort I'm aware of that would allow processing media data in non-realtime and be passed around. There's OfflineAudioContext, but it doesn't really pipe into things. With WebCodecs it sounds like you'd get a ReadableStream of DecodedAudioPacket, which could be an input to SpeechRecognition, for instance.

Internally the STT engine, unless specifically designed for MediaStreamTrack input, would need to convert the audio stream to one of the representations of the file listed at this issue, in general, a WAV file.

To analyze any audio data you have to decode it first so that seems reasonable. When UAs ship with STT engines that are local, it wouldn't make sense to hand them an encoded file.

It is not clear how either #66 or #69 solve the use cases in this issue without converting a file or buffer to MediaStreamTrack instead of simply using the file or buffer as input?

Of course they'd solve it by decoding the file or buffer into a MediaStreamTrack. A fine solution as different tools are good at different things.

from speech-api.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.