Comments (4)
Hey there,
Could you tell me what performance issues you're seeing?
from timecircles.
Hi,
Below is my javascript code:
moment(pastTime);
$("#example").attr("data-date", moment.format("YYYY-MM-DD HH:mm:ss"));
$("#example").TimeCircles({
time: {
Days: {show: false},
Hours: {show: false},
Minutes: {color: "#86d0f5", text: ""},
Seconds: {show: false}
},
circle_bg_color: "#eee",
start_angle: (0.5 * (moment.hours() * 60 + moment.minutes())),
fg_width: 0.2,
animation: "smooth",
total_duration: 43200
});
I think that cpu load is slightly higher than "ticks" animation option.
Thanks for your help.
from timecircles.
Hi again, thanks for the sample code. (It's nice to see people using some of the more obscure options, like start_angle)
It is correct/expected that the CPU load is higher when set to smooth, because when it's set to ticks it will actually do nothing for a while each second-- whereas with smooth it actually updates the canvas with each frame the browser draws.
Is the cpu usage you're seeing problematically high? If so, how high does it get and what specs are you running on? I don't really have anything really old laying around, my phone is a nexus 5 and runs it fine...But a nexus 5 is admittedly fairly fast.
from timecircles.
Hi,
Thank you very much for your answer.
CPU usage is not the problem. I think it's fine.
For reference, Below is my laptop specification:
CPU : Intel® Core™ i5-2450M CPU @ 2.50GHz × 4
Memory : 4G
It seems there is another problem.
stop() function does not work in the "ticks" animation option.
So instead of used following it.
$("#example").TimeCircles({animation: "smooth"}).rebuild().stop();
Thank you.
from timecircles.
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from timecircles.