Comments (6)
And where this function is placed in project?
from magiccamera.
this function I put in the class Renderer.
from magiccamera.
Sorry, but i dont know where getBitmapWithFilter and createBitmap should be use! Could you show me that? Thank you very much!
from magiccamera.
Thank you for a reply.
Below code, I have implemented.
public abstract class EffectBaseViewRenderer implements GLSurfaceView.Renderer{
public void getBitmapWithFilter(final Bitmap bitmap, final File outFile, final OnBitmapReceiveListener onBitmapReceiveListener) {
......
}
}
public abstract class EffectBase extends GLSurfaceBaseView {
private EffectViewRenderer mEffectViewRenderer;
....
public void getBitmapWithFilter(final Bitmap bitmap, final File outFile, final OnBitmapReceiveListener onBitmapReceiveListener) {
mEffectViewRenderer.getBitmapWithFilter(bitmap, outFile, receiveListener);
....
}
}
public class PlayerView extends EffectBase {
.....
}
public class ExportImage extends AsyncTask<Void, Integer, Boolean> implements EffectBaseViewRenderer.OnBitmapReceiveListener {
private EffectBase mEffectBase;
...
@Override
protected Boolean doInBackground(Void... voids) {
while (index < count) {
if (!isRunning) {
isRunning = true;
Bitmap bitmap = effectBase.getBitmap(index);
final File outFile = new File(mFolderContaining, String.format(Locale.ENGLISH, Config.IN_FRAME_FORMAT, index));
mEffectBase.getBitmapWithFilter(bitmap, outFile, this);
}
}
return null;
}
...
}
public class EditorViewBaseActivity extends BaseActivity {
private PlayerView mPlayerView;
@Override
public void onClick(final View v) {
if (v == btnExport) {
ExportImage exportImage = new ExportImage(EditorViewBaseActivity.this, mPlayerView);
exportImage.setCount(mImageFolder.getCount());
exportImage.execute();
}
}
}
from magiccamera.
// draw frame to texture
if(mFilter != null){
mFilter.onDrawFrame(mFrameBufferTextures[0], gLCubeBuffer, gLTextureBuffer);
} else {
imageInput.onDrawFrame(textureId, gLCubeBuffer, gLTextureBuffer);
}
Can two filters be superimposed?
for example
__
if(filter == null){
beautyFilter.onDrawFrame(textureId, gLCubeBuffer, gLTextureBuffer);
}else{
beautyFilter.onDrawFrame(textureId);
filter.onDrawFrame(mFrameBufferTextures[0], gLCubeBuffer, gLTextureBuffer);
}
from magiccamera.
Thank you so much! brs, Nam.
from magiccamera.
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from magiccamera.