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韦振坤's Projects

30daymakeos icon 30daymakeos

《30天自制操作系统》源码中文版。自己制作一个操作系统(OSASK)的过程

bine icon bine

BiNE: Bipartite Network Embedding

brickandball icon brickandball

A realtime-mobile-fighting game made with Unity and Skynet.

cppnet icon cppnet

Cross platform network library with C++11

cs-notes icon cs-notes

我的自学笔记,在学习ML System,整理C++、算法、操作系统,后续学习分布式系统,终身更新。

drogon icon drogon

Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows

dummylua-tutorial icon dummylua-tutorial

这是一个仿制lua解释器的项目,我希望通过逐步实现lua解释器的各个部分,更加深刻地掌握lua的基本结构和运作原理。

e7helper icon e7helper

【EPIC】第七史诗多功能覆盖脚本(刷书签🍃,挂讨伐、后记、祭坛✌️,挂JJC等📛,多服务器支持📺,qq机器人消息通知📩)

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

gameframework icon gameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

hengine icon hengine

HEngine - 2D/3D Game Engine written in C++20

line icon line

LINE: Large-scale information network embedding

mykernel icon mykernel

mykernel 2.0: Develop your own OS kernel by reusing Linux infrastructure, based on x86-64/Linux Kernel 5.4.34.

myunityframework icon myunityframework

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

ntytcp icon ntytcp

单线程用户态TCP/IP协议栈,epoll实现,包含服务器案例,并发测试案例

pilot icon pilot

Pilot – mini game engine for games104

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