Comments (4)
I don't know how big the modding scene is for the build engine if they need a parser like .doom but for .duke.
ES-DE don't have support for Raze yet but we can ask Leon to look into adding it into mainline ES-DE
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Thanks. There's also the ports and desktop option/folder in es-de that let's programs run.
https://forum.zdoom.org/viewtopic.php?t=71962
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Adding a custom system is effortless now that we got our ES-DE fork.
Catch is that if we define a new "Duke" or "Raze" system it will be unthemed or fallback on a default theming.
In our own theme we can create a proper graphics for that system but I believe that themers would not add a RetroDECK only, non-standard, system to their themes that are targeting the official ES-DE (or maybe yes?).
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I can look at this when I look at adding ruffle.
Should I raise an issue to add ruffle. I have also been looking at ruffle for ROmm and someone on Discord mentioned
https://github.com/FlashpointProject/flashpoint-database
Which is an api for getting flash game data metadata :)
Not sure if ES-DE allows for that?
But can look at themes. Could this just run from the ports folder we theme ports in general?
Any preference for Ruffle or Raze first?
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