Comments (2)
I have started to look at creating a workflow file for ES-DE as an appimage that auto builds
https://github.com/The-Galaxian/RetroDECK-ES-DE/actions/workflows/AppImage_Desktop.yml
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I now have ES-DE building as an image. Slight change to the build to file to executable
https://github.com/The-Galaxian/RetroDECK-ES-DE/actions/runs/9677966472
ES-DE have a separate build for the SteamDeck which I could also replicate.
IS using an Appimage for this project within RD worth looking into further?
Or stay with full Flatpak build?
Even this could be replicated as a workflow to help reduce build time for RD using SHAs and placeholders?
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Related Issues (20)
- QT Wayland support HOT 1
- 0.8.1b and 0.8.2b - Artwork Moved to ES-DE subfolder, but no longer appears in Menu. New art is downloaded to Retrodeck\downloaded_media\ -- NOT ES-DE folder HOT 13
- GBDev Homebrew Archive: Port integration
- ROMM Integration
- Parse presets from a single all-comprehesive data file HOT 4
- Parse the needed wiki data from the features file
- Ryujinx: add swap abxy preset
- Building RetroDECK in forked repo branch HOT 3
- Satellaview+ HOT 1
- Dolphin Save Files Directory Names HOT 3
- Add MelonDS DS Core to ES-DE HOT 1
- Open Gamepad UI - RetroDECK plugin
- Tool - RPCS3 - Autogenrate .desktop files and put them in /roms/ps3/
- New emulator: ShadPS4
- New emulator: Lime3DS
- Swap button images and layout on controller press
- Add TheRetroverse - RetroDECK "Store" concept
- BIOS checker for GODOT Configurator
- Rewrite Cheevos engine
- Issue with Godot theme?
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