Comments (1)
您所说的无效是指什么?forward指的是不使用verse自己的渲染管线,而是继续使用默认的(例如固定管线或者您自己的shader)
std-forward-render目前是没有用到的,后续估计会被优化掉。
从长远来说,forward camera估计也会被优化掉,毕竟BlitFrameBuffer这个函数的兼容性和效率问题都有点多;目前一个更好的结合pbr管线与自定义管线的方式是使用新加入的UserInputPass
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