Comments (2)
更新到最新主干代码并执行打包后:
- 在 Settings 中关闭 Offline Mode 和 Simulation Download
- 把 Bundles 添加到 hfs 中
- 在 Settings 中把 PlayerAssetsSplitMode 改成 ExcludeAllAssets
- 在 Unity 编辑器中选择 xasset>Build Player Assets
- 启动 Unity 播放器。
from xasset.
请问加载CDN资源时,DownloadURl需要在entry_by_path/content/?path= 后边加上具体的bundle地址吗?
from xasset.
Related Issues (20)
- bundle cache中的最终的versions.json被Builder.cs和BuildVersions.cs保存了两次。
- EditorSceneHandler的WaitForCompletion有问题! HOT 1
- 遇到一个场景加载的问题! HOT 3
- DownloadRequestBatch Retry会死循环!
- updateinfo.json文件写入的位置是不是不对? HOT 1
- Unity3d HDRP 外部加载透明材质会失效 HOT 3
- [xasset] Initialize Failed with error HTTP/1.1 404 Not Found(file:///C:/ProjectUnityProject/Dev/Assets/StreamingAssets/Bundles/playerassets.json). HOT 1
- 我的天,main分支被干掉了? HOT 1
- Menu里面跳转链接失效了。 HOT 1
- Bug: SettingsEditor 中的 Assets.Updatable = settings.player.updatable; 会覆盖掉正在运行的状态
- 请问,有没有一次加载bundle包内资源的功能? HOT 1
- 加载子资源在Editor 和 真机模式下 结果不一致。
- 5个人的团队,只有一个程序,能用社区版吗? HOT 3
- 异步转同步 HOT 1
- Asset.Load依赖加载不全。加载时,仅加载了资源本身的Bundle与直接依赖的Bundle,并没有去加载深层次依赖的Bundle。 HOT 2
- DownloadRequestBatch下载成功时,存在Complete函数被调用两次的Bug
- 关于官方文档里提到的Assets.GetDownloadSizeAsync(versions, assetContainer.GetAssets())接口 HOT 2
- 多个build配置,并选择将shaders打到单个文件中,清单中会出现依赖多个不同shaders.bundle的情况。 HOT 1
- VersionsRequests的UpdateLoadVersions里是不是需要更新下资源的寻址方式?
- versions.json的包含历史的清单文件信息的问题
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from xasset.