Comments (12)
I haven't looked into it very much, but I assume it's not fixable, at least not easily.
Gonna take a deeper look at it later, though.
from penumbra.
I guess I'll need to check for gpose and then go through the 48 gpose actor slots before I go through the rest of the actor list.
Thought other actors weren't copied in Gpose, but apparently at least group members and FC members are, maybe friends too.
from penumbra.
No worries! There is probably some identifier somewhere for it since you can remove party members or yourself but yeah I have zero idea where to even begin thinking about that. I'm not too terrible concerned about it but figured I would bring it up as I know a few people who would love this especially for trans mods.
from penumbra.
So, at least the player actor in GPose is actually a complete duplicate from your regular character in a different slot (your actual character gets hidden).
It's generally problematic though, since we don't seem to be able to redraw actors in GPose, at least not with the mechanism we use outside.
from penumbra.
Ooo interesting. I wonder if there would be a way to alter the duplicate before gpose drew the characters. Not sure that would really work though since it would have to intercept the character render before the screen loads. I'd love to try and help with stuff but while I do know C# pretty well I don't know a lick about game dev or the dalamud framework
from penumbra.
Check 0.4.0.1 out, redrawing should now be possible in Gpose, and I think the playername-character collection should also work. I would assume that other character collections would have worked before already, but if they didn't I may need to look at calling the manual disable/enable draw on all actors if in gpose.
from penumbra.
Alright so a few notes after messing around a bit with it. I was able to run the command inside of gpose but it was a bit wonky.
- The redraw generates a new Non-Controlled PC and keeps PC Self the same
- This redraw doesn't seem to effect the existing PC Self
- Sometimes this new Non-Controlled PC will not have a model and will just be the weapons of the PC Self. When they do have a model, the gear is the correct player specific gear from the player collection.
- This new Non-Controlled PC can not be accessed via CM Tools or Anamnesis for pose editing nor can it be targeted in game
- If the redraw resulted in the new Non-Controlled PC model not being visible (only the weapons), upon exiting gpose the player model will also be invisible minus the weapons until another redraw occurs.
I did not have someone with me to try this out with a party so all this is from just be by myself in the doman enclave. Lemme know if yo have any questions, I'll be online up until maintenance happens tonight. Feel free to add me on discord (Khal#0001
) if ya need to reach me for testing
from penumbra.
@Ottermandias not sure at which update this was fixed since I haven't been on for several days but after updating to 0.4.1
it seems to be working perfectly now! Only thing of note is if you manually redraw inside of the gpose it will add a new entity with just the weapon visible. I am going to go ahead and close this now though.
from penumbra.
If you manually redraw what?
I'm pretty sure /penumbra redraw \<me\>
or /penumbra redraw self
does not do that. But /penumbra redraw [your name]
might do it since it redraws your regular actor by name as well? (who is still there but hidden in gpose)
from penumbra.
Ahhh was not aware you could specify specific actors. It was adding an empty actor with just their weapon shown when I did /penumbra redraw
. I believe the issue actual is just that it un-hid the regular actor you mentioned at the end there
from penumbra.
Alright so I am back with a bug for this @Ottermandias. Party members and other players do not have their character collections applied when entering gpose. Your player character is fine though. Only other players don't have their collections applied.
from penumbra.
@Ottermandias alright the latest release fixed stuff. Only thing of note is when exiting gpose it seems the character collection is not re-applied to other characters and a redraw is required. I wasn't able to test but when I did a redraw it took about 5-10 seconds for the other player to redraw after me but that might have been the auto-redraw I'm not sure.
from penumbra.
Related Issues (20)
- No mod tab on penumbra HOT 7
- Crashing randomly mostly with mare/penumbra. HOT 3
- AccessViolationException when transformed in to a monster
- Crash when renaming mods with leading space
- Crashing to Desktop on Load as of Today's Update HOT 1
- Penumbra fails to import mods with non-ASCII characters in the name HOT 4
- Some Penumbra mods seem to be breaking ImGui HOT 1
- Apply shared mount songs to character collection instead of base HOT 5
- Error when trying updating HOT 1
- Loading is reallllly slow
- Penumbra broke all my custom models that have 2 materials shared between varientswhen they were in textools HOT 9
- Gear no longer links to chat when left clicked HOT 1
- Error when trying to item swap (Earrings) HOT 1
- Mods no longer showing up on start screen? HOT 1
- Mod the Body SE not displayed HOT 1
- Model export error with faces HOT 1
- Mods collection not showing up? HOT 2
- [Feature Request] Add support for multiple filter criteria on a mod filter input
- [Feature Request] API for automatic update mods from mod owner HOT 2
- mods don't show up HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from penumbra.