Comments (9)
I assume that's happening when it tries to reload the character too early before it is drawn by the game itself. Maybe I need to put in a delay after zone changes or something. Didn't happen for me though, maybe dependant on duration of loading screens?
The bodyless people are probably starting to get loaded in asynchronosly while your settings are changed for some specific character and wearing something that is changed - then the .mdl gets loaded, the collection changes back, and the mdl doesn't have the appropriate .mtrl and .tex files. I had that happen a few times but I don't think I can prevent that for now.
In both cases a manual /penumbra redraw <s> and /penumbra redraw <t> should fix that problem though :)
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Yeah it's pretty hit or miss for me with this issue. Doesn't happen often but I've got the command bound to a QoL Toolbar button to make it easier to redraw.
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Wanted to make note of this as I believe it might be related. Character collections are not loaded upon entering and exiting cutscenes in praetorium. Not sure if this should be it's own issue or if it should go under this or the gpose task so I'll leave it here for ya @Ottermandias
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I check transition flags now before reloading an actor, this seems to have helped a great deal at stabilizing map changes for me. Keeping this open for now until a new release / you guys had time to test it yourself etc.
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Currently testing with the latest commits to master, and the issue of loading into housing areas and using Aethernet is still an issue.
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If this is still a problem with the customizable delay in loading, I'm afraid I have no idea how to do it better.
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It just happened to me as well. I'm currently using latest build. I made a collection for my own character and mods are only loaded partially. I set meta changes like body model in default and character specific changes like changes for certain items in a collection made for my own character but things seem to be load only partially or not at all depending if I enter new instances, get past a warp line, teleport or open the character menu.
The mod list for default is:
- Boots/shoes modpack which contains a lot of model changes (priority 0)
- Body model change (priority 1)
and the list for my own character is:
- Item model change for werewolf head (priority 0)
- Teeth model change (priority 0)
2021-08-20.19-28-09-.00.00.833-00.25.133.mp4
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Increase the customizable delay in advanced options. I don't know anything else I can change at the moment.
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I fixed the missing feet issue by setting Default Collection
to None
and Forced Collection
to Default
because I misunderstood the mutual exclusivity of Default Collection
and any other character-specific collections. Now it should always use the default mods unless differently specified in character-specific collections. I don't know why the model isn't loading properly in character menu
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Related Issues (20)
- _stigma.tex file redirection is affected by pants worn HOT 4
- ParallelOptions.MaxDegreeOfParallelism set to invalid value HOT 1
- Access to the path is denied. HOT 7
- dalamud not recognizing plugin HOT 1
- [Feature Request] Prefixed mod names with their priority
- Overlapping mods break each other, persists after relog
- Possible to base collections on jobs? HOT 4
- Penumbra does not show up in /xlplugin search HOT 1
- No mod tab on penumbra HOT 7
- Crashing randomly mostly with mare/penumbra. HOT 3
- AccessViolationException when transformed in to a monster
- Crash when renaming mods with leading space
- Crashing to Desktop on Load as of Today's Update HOT 1
- Penumbra fails to import mods with non-ASCII characters in the name HOT 4
- Some Penumbra mods seem to be breaking ImGui HOT 1
- Apply shared mount songs to character collection instead of base HOT 5
- Error when trying updating HOT 1
- Loading is reallllly slow
- Penumbra broke all my custom models that have 2 materials shared between varientswhen they were in textools HOT 9
- Gear no longer links to chat when left clicked HOT 1
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