Giter Site home page Giter Site logo

Comments (9)

Ottermandias avatar Ottermandias commented on May 31, 2024

I assume that's happening when it tries to reload the character too early before it is drawn by the game itself. Maybe I need to put in a delay after zone changes or something. Didn't happen for me though, maybe dependant on duration of loading screens?

The bodyless people are probably starting to get loaded in asynchronosly while your settings are changed for some specific character and wearing something that is changed - then the .mdl gets loaded, the collection changes back, and the mdl doesn't have the appropriate .mtrl and .tex files. I had that happen a few times but I don't think I can prevent that for now.

In both cases a manual /penumbra redraw <s> and /penumbra redraw <t> should fix that problem though :)

from penumbra.

AncientAzem avatar AncientAzem commented on May 31, 2024

Yeah it's pretty hit or miss for me with this issue. Doesn't happen often but I've got the command bound to a QoL Toolbar button to make it easier to redraw.

from penumbra.

AncientAzem avatar AncientAzem commented on May 31, 2024

Wanted to make note of this as I believe it might be related. Character collections are not loaded upon entering and exiting cutscenes in praetorium. Not sure if this should be it's own issue or if it should go under this or the gpose task so I'll leave it here for ya @Ottermandias

from penumbra.

Ottermandias avatar Ottermandias commented on May 31, 2024

I check transition flags now before reloading an actor, this seems to have helped a great deal at stabilizing map changes for me. Keeping this open for now until a new release / you guys had time to test it yourself etc.

from penumbra.

thetrueyoshifan avatar thetrueyoshifan commented on May 31, 2024

Currently testing with the latest commits to master, and the issue of loading into housing areas and using Aethernet is still an issue.

from penumbra.

Ottermandias avatar Ottermandias commented on May 31, 2024

If this is still a problem with the customizable delay in loading, I'm afraid I have no idea how to do it better.

from penumbra.

steponmepls avatar steponmepls commented on May 31, 2024

It just happened to me as well. I'm currently using latest build. I made a collection for my own character and mods are only loaded partially. I set meta changes like body model in default and character specific changes like changes for certain items in a collection made for my own character but things seem to be load only partially or not at all depending if I enter new instances, get past a warp line, teleport or open the character menu.

The mod list for default is:

  • Boots/shoes modpack which contains a lot of model changes (priority 0)
  • Body model change (priority 1)

and the list for my own character is:

  • Item model change for werewolf head (priority 0)
  • Teeth model change (priority 0)
2021-08-20.19-28-09-.00.00.833-00.25.133.mp4

from penumbra.

Ottermandias avatar Ottermandias commented on May 31, 2024

Increase the customizable delay in advanced options. I don't know anything else I can change at the moment.

from penumbra.

steponmepls avatar steponmepls commented on May 31, 2024

I fixed the missing feet issue by setting Default Collection to None and Forced Collection to Default because I misunderstood the mutual exclusivity of Default Collection and any other character-specific collections. Now it should always use the default mods unless differently specified in character-specific collections. I don't know why the model isn't loading properly in character menu

from penumbra.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.