Unity3D implementation of the Ninja Rope in Worms Armaggedon.
This implementation has been made for my game, Scufflers, currently in pre-alpha.
To use, just create a gameobject with a LineRenderer (for the rope rendering) and the script (duh!). Included is an example player controller to test it out.
C&C and PRs are welcome!
- ONLY works with
PolygonCollider2D
. PRs for otherCollider2D
s are welcome! - when a collider gets fragmented (because of Unity's way of handling colliders), the rope sometimes gets stuck inbetween fragments. There's no work-around here but to make your colliders simpler.
Thanks for your contribution, PRs are always appreciated!