Comments (5)
Original comment by [email protected]
on 28 Nov 2007 at 3:15
- Changed state: Started
- Added labels: Milestone-Release1.0
from nvidia-texture-tools.
Original comment by [email protected]
on 28 Nov 2007 at 3:23
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from nvidia-texture-tools.
I really miss the "-rescale nearest" feature that the older texture tool had.
Any
news on the progress of implementing some of the features the old version had?
Where
can I find a full pdf with a user guide for nvcompress.exe like we had for
nvdxt.exe?
Original comment by [email protected]
on 28 Jan 2008 at 1:58
from nvidia-texture-tools.
This is almost implemented now. The only reason why the bug is not closed is
because
it has not been tested extensively, and I'm not fully satisfied with the
complexity
of the resulting code.
The main problem is that the input takes a mipmap pyramid, and when you want the
output to be rescaled, the provided mipmaps can either be ignored and
regenerated, or
you could try to find the closes mipmap for every rescaled output mipmap. I'm
implementing the latter, and it's a bit of a mess.
I'd like to revisit the code, try to clean it up, and possibly implement a
simpler
approach.
Regarding the documentation, there's extensive documentation of the API on the
wiki at:
http://code.google.com/p/nvidia-texture-tools/wiki/ApiDocumentation
and I'm planning to document the command line tools at:
http://code.google.com/p/nvidia-texture-tools/wiki/CommandLineTools
You can track the progress of the documentation with Issue 20:
http://code.google.com/p/nvidia-texture-tools/issues/detail?id=20
Original comment by [email protected]
on 28 Jan 2008 at 8:48
from nvidia-texture-tools.
Support for scaling is now fully implemented, and reasonably tested. You can
find the
documentation of the available rescaling options at:
http://code.google.com/p/nvidia-texture-tools/wiki/ApiDocumentation#Image_Resizi
ng
Original comment by [email protected]
on 3 Feb 2008 at 8:21
- Changed state: Fixed
from nvidia-texture-tools.
Related Issues (20)
- xyzToCieLab bug HOT 2
- Add CIE Lab DeltaE 1994 color differencing HOT 2
- Missing CubeSurface fold/unfold implementation HOT 2
- Missing files in vs10 solution HOT 5
- endImage() never called HOT 6
- nvcore will not compile in visual studio 2010 HOT 3
- Doesn't compile with VS 2013 HOT 1
- [PATCH] Linux compilation fixes HOT 2
- Can you add to support define custom rgba value?
- Crash when attempting to use Surface::toNormalMap(...) HOT 2
- [PATCH] Minor issue with debug checks in ErrorMetric.cpp HOT 3
- Division by zero in QuickCompressDXT.cpp, line 452
- Support all OutputFormat's as InputFormat's HOT 4
- undefined reference to nv::Fit::* HOT 3
- Patches for building on OSX HOT 1
- Broken normalization of normal maps
- Visual Studio Compile Errors
- "make" the texture tools will error on CompressKernel.gen.c.o HOT 2
- Compilation fails using gcc 4.9.1
- Please support tag somewhere normal map textures HOT 1
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