Comments (11)
Why not use FreeImage instead?
http://freeimage.sourceforge.net/features.html
It should compile on all the supported platforms (win32, win64, linux and
macosx) and
it's really easy to use. It also has built in support for openexr so one
doesn't have
to compile that messy library ... which is good for the floating point support
:)
Original comment by [email protected]
on 11 May 2008 at 6:13
from nvidia-texture-tools.
That sounds like a good idea.
Original comment by [email protected]
on 11 May 2008 at 7:54
from nvidia-texture-tools.
Add to 2.1 milestone. Code to load images using FreeImage is in progress and
checked
in in trunk.
Original comment by [email protected]
on 21 May 2008 at 7:20
- Changed state: Started
- Added labels: Milestone-Release2.1
from nvidia-texture-tools.
Hmm... I just realized that the FreeImage project does not provide win64
binaries,
and does not contain solutions with x64 targets. So, this is not an ideal
solution
either. I'll include freeimage for now, but it will still be available on win32
only.
Original comment by [email protected]
on 22 May 2008 at 8:45
- Added labels: Milestone-Release2.2
- Removed labels: Milestone-Release2.1
from nvidia-texture-tools.
I just checked in support for FreeImage, and updated the vc8 projects. It's
still not
used to load floating point images, though.
Original comment by [email protected]
on 22 May 2008 at 9:45
from nvidia-texture-tools.
Issue 123 has been merged into this issue.
Original comment by [email protected]
on 9 Apr 2010 at 7:07
from nvidia-texture-tools.
You can use DevIL. It's support x64
Original comment by KindDragon33
on 22 Jun 2010 at 7:12
from nvidia-texture-tools.
Hmm... I had mixed experiences with DevIL in the past, but that was a while
ago, maybe the problems have been fixed by now. Maybe I should give that
another try. Thanks for the suggestion!
Original comment by [email protected]
on 22 Jun 2010 at 7:19
from nvidia-texture-tools.
... although I think the better route would be to convince the freeimage guys
to really support x64. We've got a local version here of freeimage compiled for
x64 working great, so it's not that hard. I abandoned devil many years ago for
freeimage and have never looked back.
Original comment by [email protected]
on 22 Jun 2010 at 7:24
from nvidia-texture-tools.
Yeah, building freeimage locally should not be a big deal either. I should
probably just do that...
Original comment by [email protected]
on 22 Jun 2010 at 7:37
from nvidia-texture-tools.
FreeImage in x64 indeed works fine, you may have to patch OpenJPEG to remove
some inline asm in order to build the official source release.
Original comment by [email protected]
on 24 Jun 2010 at 6:55
from nvidia-texture-tools.
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