Comments (3)
Sorry, not sorry
You big ol'e Meanie!
from unciv.
Can build [Forage] improvements on tiles <with [30]% chance> <before the [Pioneer era]>
on a (Edit:) Settler starting unit 🙈 - very good aim at our weak points. 🪚 🛠️ 🔪 🎯 🔫 💥
from unciv.
weak points
Sorry, not sorry, modding <3
The language of building uniques is so incredibly fun, using conditionals and modifiers to craft special behaviors, etc. I guess my mod is inherently more stressful on the engine due to RPG elements vying for more versatility.
from unciv.
Related Issues (20)
- Feature Request: Implement the remaining countables HOT 1
- Notifications of Science building in puppet cities HOT 4
- Feature Request: Support for Civ4-like non-permanent civics HOT 12
- Feature Request: Add buildingFilter values support for cityFilter HOT 1
- Rename Kawanai -> Kānāwai HOT 2
- Feature request: Enable OR when specifying multiple Tech Requirements HOT 4
- Suppress online cheating HOT 5
- Suppress online cheating HOT 1
- "when below [amount] [resource]" causing crash with city-level resources HOT 6
- 'Unavailable" is not valid for Tech
- Add picture support for event HOT 2
- Automated units get stuck not doing anything.
- Feature request: Disable automation for all units (or all workers/all non-workers) HOT 2
- Feature request: Allow natural wonders to not change the terrain. HOT 12
- RFC: About reworking the Non-Civilopedia Tutorials HOT 3
- Add Situation Feature from Stellaris HOT 7
- Feature Request: Event Choice Automation HOT 5
- Crash upon constructing National Intelligence Agency
- "Costs [amount] [stockpiledResource]" doesn't appear to do anything HOT 4
- "Provides [amount] [stockpiled resource] <in [tileFilter] tiles>" not working in non-[Fresh water] tiles HOT 14
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from unciv.