Comments (3)
At which point would the map graph be built?
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I'm not sure what should be responsible of building the graph. It'd either be BXT itself or some external tool.
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I think building the graph at first invocation of the save warp command would make sense.
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Related Issues (20)
- Read the class name, member name, offset and size from our specified global variable by modification that support us HOT 1
- [Windows] Find cmd functions from linked list instead of using patterns
- Detailed guideline of how to support other versions/mods, better ways of implementing features and strict code design
- Logging CRC32 or MD5 of client, server binaries and map to BXT data
- Use save data to find offsets for the most of class variables
- CoF: always return a positive result for -launchapp or -nolaunchappwarn in 'hudCheckParm' engine function
- Set IN_JUMP for m_afButtonPressed in CBasePlayer::Jump to fix the incorrect behavior of bxt_autojump
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- CoF: pattern-less implementation of bypassing the noclip unset
- Support of loading larger maps
- Give an error and close the game if metamod is enabled HOT 8
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- Reformat patterns file
- Crash problem HOT 4
- cant find bunnymodxt.dll HOT 4
- `is_cstrike_dir` is never set for checkpoint go to HOT 1
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