Comments (3)
What do you mean by system fonts and where is in-game not sufficient?
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What do you mean by system fonts and where is in-game not sufficient?
Like Arial
, Verdana
and whatever other fonts. I got watched recently some channel that dedicated to publishing CS 1.6 Surf WR runs and I found that sys. fonts more fit than a normal in-game HUD digits for such content: https://www.youtube.com/watch?v=NxVIBeKC0W4
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Might be possible to use VGUI for that but idk how hard that is. Probably easier to dump speed into .txt for every frame then hook that up in a video editor.
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Related Issues (20)
- Document the list of 'supported', 'planning to support' and 'never to support / requires a separate project' games and modifications HOT 1
- [Windows] Use a virtual tables as a fallback for look up functions from some classes HOT 1
- [Windows] Search all functions by symbol in case if we not found the pattern (regardless if it exported or not in original HLSDK)
- Read the class name, member name, offset and size from our specified global variable by modification that support us HOT 1
- [Windows] Find cmd functions from linked list instead of using patterns
- Detailed guideline of how to support other versions/mods, better ways of implementing features and strict code design
- Logging CRC32 or MD5 of client, server binaries and map to BXT data
- Use save data to find offsets for the most of class variables
- CoF: always return a positive result for -launchapp or -nolaunchappwarn in 'hudCheckParm' engine function
- Set IN_JUMP for m_afButtonPressed in CBasePlayer::Jump to fix the incorrect behavior of bxt_autojump
- Pattern-less implementation of bxt_render_far_entities
- CoF: pattern-less implementation of bypassing the noclip unset
- Support of loading larger maps
- Give an error and close the game if metamod is enabled HOT 8
- Concept of expanding origin limit for temp entities HOT 3
- Setting noclip velocity
- KZ Timer
- MPBhop
- SDL2 and libSDL2 error when using HLSR to inject BXT HOT 2
- Reformat patterns file
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