Comments (2)
Would you be interested in porting this into bxt-rs? I think it would fit bxt-rs better because it doesn't involve much stuffs and it's nice to have for video recording.
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Would you be interested in porting this into bxt-rs? I think it would fit bxt-rs better because it doesn't involve much stuffs and it's nice to have for video recording.
I don't think that I have a feel for porting cmds up to bxt-rs due of next reason:
- Even that both tools firstly checking and getting cvar pointer if it's already registered, it's still doesn't save us somehow from the next bug, that pair injecting makes to ignore the functionality from one of them
Let's say that bxt_force_fov
on BXT side would be used not only for the overriding FOV, but also to return value of cvar in case if enabled for other unrelated functionally (e.g. viewmodel FOV hacks)
With bxt-rs injected, all of that stuff seems to be ruined, because the cvar checks not passed, so I use it in pair only when I need it for capturing demos, otherwise I prefer to port non-related capturing cmds up from bxt-rs to BXT and using the BXT only
From changes that I ready to do for bxt-rs is only the supporting more engine builds with offsets/patterns for video recording, so personally I don't see the feel for porting cmds to it, and I'm not interested in TAS support stuff too
But I wouldn't against if you would do it as long as you see it useful
At that moment I'm more involve to refactoring things in BXT repo, so you better to take the focus on bxt-rs
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Related Issues (20)
- Document the list of 'supported', 'planning to support' and 'never to support / requires a separate project' games and modifications HOT 1
- [Windows] Use a virtual tables as a fallback for look up functions from some classes HOT 1
- [Windows] Search all functions by symbol in case if we not found the pattern (regardless if it exported or not in original HLSDK)
- Read the class name, member name, offset and size from our specified global variable by modification that support us HOT 1
- [Windows] Find cmd functions from linked list instead of using patterns
- Detailed guideline of how to support other versions/mods, better ways of implementing features and strict code design
- Logging CRC32 or MD5 of client, server binaries and map to BXT data
- Use save data to find offsets for the most of class variables
- CoF: always return a positive result for -launchapp or -nolaunchappwarn in 'hudCheckParm' engine function
- Set IN_JUMP for m_afButtonPressed in CBasePlayer::Jump to fix the incorrect behavior of bxt_autojump
- Pattern-less implementation of bxt_render_far_entities
- CoF: pattern-less implementation of bypassing the noclip unset
- Support of loading larger maps
- Give an error and close the game if metamod is enabled HOT 8
- Concept of expanding origin limit for temp entities HOT 3
- Setting noclip velocity
- KZ Timer
- MPBhop
- SDL2 and libSDL2 error when using HLSR to inject BXT HOT 2
- Reformat patterns file
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