Comments (1)
Might be related to #497
from camera-controls.
Related Issues (20)
- Use .isSphere instead of "instanceof Sphere" HOT 2
- The automated release is failing 🚨 HOT 1
- Can you add an "autoRotate" function, like OrbitControls in Threejs? HOT 2
- moveTo changes target incorrectly
- using "isSphere" requires three.js version compatibility bump to r160 HOT 3
- Collision detection is abnormal HOT 3
- Behavior similar to three.js Trackball Controls HOT 1
- Trackpad Zoom/Scroll so slow in Orthographic Camera HOT 1
- Invert Colliders HOT 4
- Truck/Controls Event Listener Disappears after Clicking Twice HOT 2
- Forward scroll slower than Backward scroll motion in Infinite Dolly mode HOT 2
- On the initial start the only one control that is working is left mouse button until changing of the initial position of the camera. HOT 2
- Use CSS to complete the screen flip, and the camera is adapted HOT 2
- How to keep the center position of the orbit unchanged when using InfinityDolly?
- Method to stop transitions? HOT 1
- smoothTime doesn't work with dollyInFixed (infinite dolly) after user input on Mobile HOT 1
- Orthographic camera | How to manage display direction | Interior Elevation
- .azimuthRotateSpeed .polarRotateSpeed has no effect on .rotate() method HOT 1
- rubberband for boundary
- Camera rotate on its y-axis HOT 2
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from camera-controls.