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yomotsu avatar yomotsu commented on May 13, 2024 2

Long story short:

  1. canvas.setAttribute( 'tabindex', '0' );
  2. canvas.focus();

then KeyboardEvent works.

from camera-controls.

eviltik avatar eviltik commented on May 13, 2024 1

On my side, i'm using threejs InteractiveGroup with CameraControls.

Note that the InteractiveGroup is instanciated after CameraControls.

To make it work i found 2 tricks ( tests ) :

OR

  • replace this._domElement.ownerDocument with this._domElement in theses 4 lines
    this._domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove, { passive: false } as AddEventListenerOptions );

from camera-controls.

yomotsu avatar yomotsu commented on May 13, 2024

Actually, that is not a bug at all.

Please read MDN first, or you can just use my keyboard event lib which is used in the example.

from camera-controls.

dguayrobotiq avatar dguayrobotiq commented on May 13, 2024

@yomotsu Why do you say it is not a bug? When using OrbitControls instead of CameraControls, the code above works when binding keyboard event on canvas.

from camera-controls.

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