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Comments (6)

Pantera07 avatar Pantera07 commented on May 26, 2024
  world_nether:
    viewdistances:
      no-tick-view-distance: -1

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YouHaveTrouble avatar YouHaveTrouble commented on May 26, 2024

The guide focuses on optimization, not visuals.

You're free to use whatever settings you want, guide should just be starting point.

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Pantera07 avatar Pantera07 commented on May 26, 2024

The guide focuses on optimization, not visuals.

You're free to use whatever settings you want, guide should just be starting point.

I think you can optimize by reducing no-tick-view-distance.

from minecraft-optimization.

YouHaveTrouble avatar YouHaveTrouble commented on May 26, 2024

The guide focuses on optimization, not visuals.
You're free to use whatever settings you want, guide should just be starting point.

I think you can optimize by reducing no-tick-view-distance.

Read the name of the option again.

It's view distance for chunks that do not tick. Therefore they barely use any cpu and only a bit of disk IO.
You will not get significant performance gains out of reducing them in 99.9% of cases.

from minecraft-optimization.

Pantera07 avatar Pantera07 commented on May 26, 2024

The guide focuses on optimization, not visuals.
You're free to use whatever settings you want, guide should just be starting point.

I think you can optimize by reducing no-tick-view-distance.

Read the name of the option again.

It's view distance for chunks that do not tick. Therefore they barely use any cpu and only a bit of disk IO.
You will not get significant performance gains out of reducing them in 99.9% of cases.

I think no-tick-view-distance also does chunk generate.
chunk generate causes lag

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YouHaveTrouble avatar YouHaveTrouble commented on May 26, 2024

I think you might have missed a step.

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