Comments (7)
As long as you abide by the license agreement then of course you can include it. However, if you actually want to convert the contents of this project to your own project's license then you should state that specifically, since you'll need explicit permission from the author to do so.
Alternatively, the example is so simple that you could really just create your very own implementation of this from scratch. Using the project only as inspiration. Then you don't need any kind of permission or have to worry about licensing conflicts, etc.
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Fair enough and thanks for the honest answer. As this is using a copyleft license it wouldn't be a good fit with the open MIT license I've used for the project.
you're right, as the implementation is quite simple with sine interesting and unique approaches. Will see how timelines fit to rebuild it.
About the only thing we insist in with the UI Extensions project is that all code falls in to the same namespace and structure, to ensure it won't conflict with any other asset, we do however give full attribution to all source owners (people should get the credit they deserve), however, under MIT it's more of a nod, than pulling the original license.
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FYI: just to be completely clear, I'm not officially associated with this repository in any way. Just a random dude. I did however contribute a small set of improvements to the example. You can check them out in the pull request I've made. You might learn something from it you can use in your own work.
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@DDReaper Original author here. I give you the permission to include it in your unity-ui-extensions
repository.
PS: Give my regards to the MonoGame people :)
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Thanks @Nezz
MonoGame, what's that when its about :P Should really see about building a MonoGame version of this, but I guess the GameStateSample already is that.
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I had my fair share of MonoGame contributions before moving to Unity :)
https://github.com/MonoGame/MonoGame/pulls?q=is%3Apr+is%3Aclosed+author%3ANezz
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I know your voice well @Nezz :D as you do mine
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