Comments (2)
Check the best practices here https://developers.google.com/youtube/v3/guides/ios_youtube_helper.
Don't call load again, rewind the video instead. That should do the trick.
from youtube-ios-player-helper.
If someone read this post the only thing that you should change this by downloading this library which contains all the necessary to use the youtube api. pod 'youtube-ios-player-helper', :git =>'https://github.com/youtube/youtube-ios-player-helper', :commit=>'head' This library contains all the necessary to work with youtube api. You should check in the YTplayerView.m in the line 552 if ([data isEqual:kYTPlayerStateEndedCode]) { you should add below this line of code state = kYTPlayerStateEnded; because in the library is not evaluating kYTPlayerStateEnded so you have to add that, after that it will be in the correct way to evaluate this parameter in the way that you want.
from youtube-ios-player-helper.
Related Issues (20)
- A Quality Video of Streaming Youtube's Video Not Properly
- Crash: [AVPlayerController boolValue]: unrecognized selector sent to instance
- YouTubeiOSPlayerHelper - When calls the 'Load' method (Xcode 14.2 - Target iOS 15)
- https://youtu.be/kXz8mD3Q_Lk
- youtube-ios-player-helper multiple audio selection
- Give us the bulk like functionality YOUTUBE!
- YouTube
- Youtube playsinline does not work for iPad
- It will lead App crash after update xcode
- YouTube
- Live label not showing on player for iphone.
- memory issue
- Fix Nullabilty warnings: Implicit conversion from nullable pointer 'X' to non-nullable pointer type 'Y' HOT 1
- Infinite loader when trying to play video
- WebKit`WebKit::VideoFullscreenManagerProxy::didCleanupFullscreen App Crash
- i'm HOT 2
- Privacy manifest HOT 1
- Memory leak issue when calling StopViedo()
- Youtube
- Collapse the parent view of YTPlayerView when picture in Picture is enabled
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from youtube-ios-player-helper.