Comments (3)
I use the old version meshlab. In the new version meshlab you may click "Shading: None" in the right-hand side panel to get a brighter point cloud.
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@Plwy you'll need to first compute the normals. DepthFusion currently doesn't assign the correct normals. Meshlab uses normals to adjust the vertex color.
In Meshlab, go to:
Filters -> Normals, Curvation, and Orientation -> Compute Normals for point sets.
This should calculate accurate normals, and color the model correctly. You may have to refresh the Meshlab view.
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Thank you @eddienewton for your helpful and generous response.i can get the bright point cloud via Meshlab now,but i need to adjust the 'neighbor number' to a specific value to get a satisfactory results. how can i get this result directly from mvsnet output without further adjustment?
emm...I'm a newer for this,actually.. i don't know how to compute the normals, Can I change the output directly by adjusting the test or depthfusion input parameters? if can't ,how to compute the normals?
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Related Issues (20)
- about homography_warping problem
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