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shadowell's Projects

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

cascaded-voxel-grid-based-gi icon cascaded-voxel-grid-based-gi

Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse through them for computing indirect diffuse and specular illumination.

cryengine icon cryengine

CRYENGINE is a powerful real-time game development platform created by Crytek.

forkengine icon forkengine

Former 3D game engine, now available to public for educational and testing purposes

gidemo icon gidemo

Voxel Cone Tracing Implementation

godcomplex icon godcomplex

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^

idkengine icon idkengine

OpenGL "Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination

learningdirectx12 icon learningdirectx12

This repository is intended to be used as a code repository for learning DirectX 12.

o3de icon o3de

Source for fully featured AAA Open 3D Engine

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

specularaa icon specularaa

A demo of various normal map filtering techniques for reducing specular aliasing

ssbn icon ssbn

Screen Space Bent Normals

ue4-gameworks icon ue4-gameworks

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.

ue4-gameworks-4.19.2 icon ue4-gameworks-4.19.2

Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hold, no free time

vctrenderer icon vctrenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

xegtao icon xegtao

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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