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Zackary Misso's Projects

2dleveleditor icon 2dleveleditor

A generic level editor that I made that will allow the user to create custom levels for any two dimensional game. This is an unfinished demo. I will be making another one in the near future.

3dproductionartfinalproject icon 3dproductionartfinalproject

Final Project for my 3D Art Production Course (Intro to 3D modeling, rigging, and animation). Presentation made in Unity.

aitower icon aitower

Final Project for our Game Tech Class. Procedurally Generated Game with a Bullet Hell Style Final Boss whose bullets' trajectories are evolved using a Genetic Algorithm

classgenerator icon classgenerator

Command Line Tool to create code files for me based on the member variables and methods I tell it to make

cloud-den icon cloud-den

A small repo to generate density grids for participating media -- unrealistic media of course

debiasingsiggraph2022 icon debiasingsiggraph2022

This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022

dummy icon dummy

ignore this. this repo was only used to test a gitignore with unreal

egadsgamejam2014 icon egadsgamejam2014

A game made for the 2014 Egads Game Jam. Team members were Zackary Misso and Mark Bakke.

feignrendererscenes icon feignrendererscenes

A repository for custom scenes made for my renderer along with references to which git commit of the renderer each scene is used for. This repo was created to tidy up the actual renderer's repo as that was getting convoluted, and I'd rather treat custom scenes as separate entities from the rest of the renderer

femto2d icon femto2d

A small library to do virtual femto photography simulations

filmeditinglib icon filmeditinglib

A small library of functions to do minor compositional work on individual frames from some animation renders

firalengine icon firalengine

A Game Engine I'll eventually get around to finishing

firaltoy icon firaltoy

A repository for the shaders that I create on ShaderToy.

fractureevolutionresearch icon fractureevolutionresearch

My Current Research Project. Mixing Computer Graphics, Artificial Intelligence, and 3D Printing together. Note :: This code won't run unless you download GLUI and include it when you make (what I use for the user interface). Also Note :: This is research, so I'm going to try to implement this stuff as fast as possible so it may not be pretty

gaheaderlibrary icon gaheaderlibrary

A small header library for a Genetic Algorithm implementation. For use in some of my future larger projects.

gameengine icon gameengine

NOT FINISHED YET. My implementation of a 3D game engine. Using Glfw as the Graphics Library and my own implementations of everything else. I am creating this for fun and it is being made to work on my Mac machine. IN HIATUS UNTIL FURTHER NOTICE

genetic-hillclimbingalgorithmexamples icon genetic-hillclimbingalgorithmexamples

A project for school where I implemented a basic hill climbing algorithm, a hill climbing algorithm with random restarts, and a genetic estimate the maximum of a hard coded function. I also implemented a hill climbing algorithm to solve any (solvable) sudoku puzzle.

githubdailytracker icon githubdailytracker

A small python program to track daily commits and contributions. I am setting a goal of making 1000 insertions or deletions a day and am planning on using this tool to track my progress

gradgraphicsfinalproject icon gradgraphicsfinalproject

Ben Lin and I's Final Project for our Graduate Computer Graphics course. Simulating Fracture using Peridynamics

hackercentral icon hackercentral

My attempt at making an automated system to track useful analytics about my programming habits and other logistical things. NOTE: NOT FINISHED AND PROBABLY WONT BE TOUCHED AGAIN.

imageeditlib icon imageeditlib

A small library for storing images and editing them programmatically

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