Comments (1)
Figured it out: std::vector likes to switch its address when it grows, which means AliveAgents (which points at elements in the vector) messes up real bad, except for the last one as no more new elements are added to std::vector then.
from iterated-prisoner-s-dilemma.
Related Issues (12)
- Whole Thing is broke HOT 3
- Using std::variant HOT 1
- Long-term goal: Clustering HOT 1
- Invasion: Clustering Coefficient handling HOT 1
- Randomizer needs tinkering HOT 1
- Simulation is not providing accurate results HOT 3
- Possible Efficiency in TFT
- Possible structural changes
- Const correctness is missing
- Possible beautification
- Further beautification HOT 1
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from iterated-prisoner-s-dilemma.