Comments (3)
ALT on its own isn't the best in Zeus. If you ALT-TAB then the key will be stuck and you'll have to press it a couple of times to make it reset.
from zen.
Bindable key would be best, if ALT is bad for some, they could use CTRL or any other button they want. In general I do not see an issue with using ALT for this feature, alt tabbing was always an issue in zeus and eden, but you do not really alt tab when placing down units?
from zen.
Yeah, I agree about the bindable key, that's fine. But when pressing the ALT (or whatever) and then tab, it will be stuck. So if you don't also show this case to the user (by not changing the checkbox in the tree view) then they'll be dead confused. This issue crops up in Achilles if you use the key as ALT. There you can see the issue.
from zen.
Related Issues (20)
- Reload Zeus interface automatically when a setting needs it to take effect
- Reinforcement Module | Multiple Groups of Units
- Error when trying to spawn "Decorations" of mods in Zeus (factions) (vehicles, helicopters, weapons) HOT 1
- Vehicle Loadout Editor for ACE Interaction Menu HOT 1
- Killing unit via Zeus crashes the game (closes) HOT 4
- Error pop up when using zeus HOT 1
- Save Object Simulation State in Export Mission SQF
- Use Chatter module while remote controlling an AI unit.
- Zeus ping other zeuses
- "Alert AI" - Radius Module HOT 3
- Only allow manipulating area markers when in marker tab HOT 3
- Add CBA Setting for Marker Editing Functionality HOT 1
- Keys folder is missing in the mod HOT 1
- Properties crashing game. HOT 8
- Add the ability to disembark on ropes in the call for reinforcements menu HOT 7
- Two factions became one HOT 1
- A way to control whole Squads/Teams through remote control HOT 1
- Zeus Enhanced makes vanilla factions disappear HOT 2
- New ACE3 Lay Trenches not working with ZEN HOT 1
- Q: Does ZEN work with units players and block vehicle entry HOT 1
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from zen.