Comments (7)
Err... Working antenna, working animation but... useless Central Station. Not good Zero!
"@module" with "%name=" replaces the module name. Resulting in a SEP_CentralStation without a ModuleSEPStation.
We should use a "%MODULE" to add the ModuleAnimateGeneric. but them we need to refer to the animation name or we lose animation again.
This should work:
%MODULE[ModuleAnimateGeneric] {
%animationName = ExtendAntenna
%allowManualControl = false
}
!MODULE[ModuleDataTransmitter]{
}
%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 0
%Mode1OmniRange = 2500000
%MaxQ = 6000
%EnergyCost = 0.13
%DeployFxModules = 0
%animationName = ExtendAntenna
%TRANSMITTER {
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
from surfaceexperimentpackage.
It's that DeployFxModules line that tells the RT antenna (and a standard antenna) which part module is used to play the animation. That module is usually ModuleAnimateGeneric but it doesn't have to be.
In this case the DeployFxModules line should be 1, not 0, since the SEP Central Station module is the 2nd in the list (after the KIS Item module).
The existing RT MM patch is wrong in many ways (that might be the source of some of the other RT issues that have been reported), I just haven't looked at it until now.
I'll see about fixing that now for people who want to stick with KSP 1.2. And I'll get to updating this for 1.3 probably tomorrow (there shouldn't be much changed).
from surfaceexperimentpackage.
@ZeroA4 Can you try out this version of the MM patch:
https://github.com/CobaltWolf/Surface-Experiment-Pack/blob/c40200cfa7f13661530344fd972c8ce9014c740f/GameData/SurfaceExperimentPackage/SEP_RemoteTech.cfg
@PART[SEP_CentralStation]:NEEDS[RemoteTech]
{
%MODULE[ModuleSPU] {
}
!MODULE[ModuleDataTransmitter]{
}
%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 0
%Mode1OmniRange = 2500000
%MaxQ = 6000
%EnergyCost = 0.13
%DeployFxModules = 1
%TRANSMITTER {
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
}
from surfaceexperimentpackage.
The antenna works now, but there is no way to transmit the science with that connection.
from surfaceexperimentpackage.
Do you mean transmission doesn't work, or that there is not button for transmitting/reviewing the science? Only an EVA Kerbal can review, collect, or transmit the science.
If the Central Station upgrade is unlocked from the tech tree then you can set it to automatically transmit science, I think that can be toggle from the UI window, as well as by an EVA Kerbal.
from surfaceexperimentpackage.
Only an EVA Kerbal can review, collect, or transmit the science.
Why is that? I thought the point of the mod was to land somewhere using Kerbals, set up the experiments, and leave; then when they are done transmit the science back.
I am having the same problem that @thomas15v is having, I set up a station on the Mun and now can't transmit anything.
from surfaceexperimentpackage.
I can confirm that there is an issue with this. Despite having the Central Station upgrade, I am unable to have science automatically transmitted back.
from surfaceexperimentpackage.
Related Issues (20)
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from surfaceexperimentpackage.