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Stephen Badrick's Projects

ccdre icon ccdre

A remake of my original CCDRE game made for the CandyJam

chip-8 icon chip-8

A CHIP-8 interpreter written in C++.

datastructures icon datastructures

A series of data structures implemented, or reimplemented, in C#

finalproject icon finalproject

The final year project for my Games Software Development course at Sunderland Uni.

fpaproto icon fpaproto

Prototype of a First-Person Adventure for Games Creation

mario3 icon mario3

A Super Mario Bros. 3 clone in XNA

sat icon sat

Separating Axis Theorem in MonoGame

sharp8 icon sharp8

A CHIP-8 interpreter written in C#

sharpcraft icon sharpcraft

oh god we're doing this, it's Minecraft in MonoGame :V

smilesharp icon smilesharp

Super Metroid Integrated Level Editor, rewritten in C#

smz3-save-fix icon smz3-save-fix

CLI program to fix the Tourian soft-lock in SMZ3 multiworld

stealthyassessment icon stealthyassessment

My C++ UE4 assessment for the Games Platform Development module at University of Sunderland

twoview icon twoview

A C# WinForms tile and room viewer for Metroid II

uquake icon uquake

Elements of Quake recreated in Unreal Engine 4.

zeldaengine icon zeldaengine

A Zelda engine written in C# and MonoGame, with a focus on a level editor. Make sure to check the Develop branch for the most recent work.

zrnbot icon zrnbot

An IRC bot written in C# and IronPython

zrnboy icon zrnboy

A Gameboy emulator written in C++

zrntheftauto icon zrntheftauto

A recreation of various elements of GTA V's Online mode

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