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Zig-zag's Projects

asciiengine icon asciiengine

Game engine written in C to create Ascii art games within the Windows console.

awesome-cpp icon awesome-cpp

A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

box2d icon box2d

Box2D is a 2D physics engine for games

crossguid icon crossguid

Lightweight cross platform C++ GUID/UUID library

directx11_examples icon directx11_examples

Introduction to 3D Game Programming with DirectX 11 -> Build Windows 10(Windows Kits)

directxtk icon directxtk

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

directxtk12 icon directxtk12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

dragon-book-exercise-answers icon dragon-book-exercise-answers

Compilers Principles, Techniques, & Tools (purple dragon book) second edition exercise answers. 编译原理(紫龙书)第2版习题答案。

hongbao icon hongbao

✔️ 饿了么、美团拼手气红包辅助,一键领取手气最佳红包 http://www.elemhb.top/

moonscript icon moonscript

:crescent_moon: A language that compiles to Lua

moonsharp icon moonsharp

An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

tinystl icon tinystl

TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)

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