Comments (5)
Update: I stored the texture features on vertices as checkpoints and use them for novel view synthesis. Here is what I got:
Any suggestions for such a rendering result? Thanks in advance.
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@ZPDou98 Hello. I happend to meet you here and I am extremely interested in text editing. I am wondering if I can ask you about details of the implementation?
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The full code has been released.
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@1612190130 Thanks for informing me. I just almost finished my own implementation. It is not too last to notice this.
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Close the inactive issues. Feel free to reopen it if the problem still needs to be solved.
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Related Issues (20)
- Visualization of signed distance fields HOT 2
- May I ask when will the full code be released HOT 2
- Texture painting problem HOT 2
- question about the prior mesh
- SIREN activations HOT 2
- Link to Paper seems to be broken HOT 2
- The link for pre-trained models is expired HOT 2
- About the benefits of NeuMesh over the extracted geometry from neural fields HOT 1
- vertex color when extracting mesh
- Question for rendering HOT 1
- ETA on training code HOT 3
- Question for the mesh HOT 2
- The link for pre-trained models is expired. HOT 1
- Release of Training Code HOT 2
- Rendering time HOT 2
- Nearest Neigbours
- Deforming Mesh HOT 1
- Coordinate frame and other questions HOT 2
- Texture swapping problem HOT 4
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