Comments (2)
You can use glide custom target to receive webp frames and implement some code as WebpDrawable.java
from glidewebpdecoder.
@zjupure Not sure I understand how you mean is the best way to do it.
This is how I do it, but is it the best?
Glide.with(context.applicationContext).load(filePath).skipMemoryCache(true).diskCacheStrategy(DiskCacheStrategy.NONE)
.into(object : CustomTargetEx<Drawable>() {
...
override fun onResourceReady(drawable: Drawable, transition: Transition<in Drawable>?) {
when (drawable) {
is GifDrawable -> {
val bitmap =
Bitmap.createBitmap(drawable.intrinsicWidth, drawable.intrinsicHeight, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
drawable.setBounds(0, 0, bitmap.width, bitmap.height)
drawable.setLoopCount(GifDrawable.LOOP_FOREVER)
val callback = object : CallbackEx() {
override fun invalidateDrawable(who: Drawable) {
if (listener != null) {
who.draw(canvas)
handler.post {
listener?.onGotFrame(bitmap, drawable.frameIndex, drawable.frameCount)
}
}
}
}
drawable.callback = callback
drawable.start()
}
Similar to WebpDrawable.
It creates a new Bitmap this way on each frame and "rides on" the Drawable as it plays, so maybe it's not a good thing?
from glidewebpdecoder.
Related Issues (20)
- 为什么要默认循环播放,是出于什么考虑? HOT 3
- 加载动图和加载静态图片能合并吗? HOT 2
- Support for KSP HOT 9
- 希望公开OnEveryFrameListener接口及其set方法 HOT 1
- 加载webp动图,结果图片缩小了 HOT 1
- 使用协程好像会出现多线程问题 HOT 1
- 首帧预览 功能 HOT 2
- 在 onResourceReady call WebpDrawable#stop() 沒有辦法停下動畫 HOT 1
- 版本对应问题 HOT 1
- please release 2.3.4.15.1 HOT 1
- 有没有非androidX的版本引用 HOT 1
- 加载webp动图时,偶现会出现这种现象 HOT 3
- Update glide version to 4.16.0 HOT 1
- Critical WebP bug: many apps, not just browsers, under threat HOT 6
- 升级libwebp到1.3.2 HOT 2
- so 出现报毒 HOT 1
- Drawable 转 WebpDrawable 失败,无法设置 动画次数 HOT 1
- so包体积太大了 HOT 1
- 加载webp动图的时候放大控件会导致动图闪烁,好像2层一样 HOT 1
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from glidewebpdecoder.