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Zulis's Projects

audio-effects icon audio-effects

Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.

bam icon bam

Framework for multiplatform prototypes

gocasts icon gocasts

Companion Repo to https://www.udemy.com/go-the-complete-developers-guide/

imrod icon imrod

OpenGL, shaders, Phong reflection model

learnvulkan icon learnvulkan

Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux and Windows.

oogl icon oogl

Object-oriented C++ wrapper for OpenGL.

opengl-tutorials icon opengl-tutorials

Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-

pbr icon pbr

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

reactive-angular-course icon reactive-angular-course

How to build Angular applications in Reactive style using plain RxJs - Patterns and Lightweight state management

renderdevice icon renderdevice

A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.

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