Comments (1)
fixed.
To subclass SpriteBatchNode
you have to do:
var TiledSprite = cc.SpriteBatchNode.extend({
ctor:function() {
cc.associateWithNative(this, cc.SpriteBatchNode);
},
init:function(filename, w, h, topCap, leftCap, bottomCap, rightCap, texWidth, texHeight, repeat) {
},
Take a look that it is called init
and not initWithFile
.
This PR was also sent to cocos2d-html5 to make it compatible.
cocos2d/cocos2d-html5#663
from jsbindings.
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