Cogito Ergo Sum's Projects
Apuntes personales sobre estadística, machine learning y lenguaje de programación R
ESUP - Emacs Start Up Profiler
EsViT: Efficient self-supervised Vision Transformers
Distributed reliable key-value store for the most critical data of a distributed system
Haskell client for etcd
etcd for rust
etcd client for Julia
Python package for building, comparing, annotating, manipulating and visualising trees. It provides a comprehensive API and a collection of command line tools, including utilities to work with the NCBI taxonomy tree.
Custom Ethereum vanity address generator made in Rust
A Go package for sending and receiving ethernet frames. Currently supporting Linux, Freebsd, and OS X.
📖 A little guide book on Ethereum Development with Go (golang)
Package ethernet implements marshaling and unmarshaling of IEEE 802.3 Ethernet II frames and IEEE 802.1Q VLAN tags. MIT Licensed.
Short treatment of HCCC ethics paper
Golang client for ethereum json rpc api
ETL With a Shell
Arduino code for a Eurorack synth module that uses the Euclidean Rhythm generation system to generate three channels of beats. Details here: http://www.muffwiggler.com/forum/viewtopic.php?p=585093
A higher dimensional raytracing prototype with non-euclidean-like features
A tool to discover hidden variation in video.
Official Repository for "Eureka: Human-Level Reward Design via Coding Large Language Models"
AHK Function to evaluate expressions dynamically in strings.
[WIP] A compile-time Lisp evaluator for Carp
Implements a simple floating point arithmetic expression evaluator in Go (golang).
Julia library for interacting with Eve Online
The implementation of the pattern observer
Visuomotor policies from event-based cameras through representation learning and reinforcement learning. Accompanies our paper: https://arxiv.org/abs/2103.00806
[Go] Lightweight eventbus with async compatibility for Go
JavaScript events for custom objects
EventMachine: fast, simple event-processing library for Ruby programs
An event based Discrete Event Simulation engine